Why is Konami making gambling machines and mobile games instead of AAA games?
Why is Konami making gambling machines and mobile games instead of AAA games?
From a public relations standpoint, this by year has been incredibly rough for Konami. We've seen a falling out with its biggest creative resource, the complete removal of any trace of P.T. from the PSN store, and reports of excessively harsh handling of employees. Now, it seems that Konami is exiting the world of console game development with the single exception of the Pro Development Soccer series. Because that Konami holds the rights to some of the most beloved franchises in gaming history, this is incredibly lamentable news.
Last week, numerous European outlets reported that Konami is getting out of the AAA development market, and the company's technology director has quit because of this decision. And considering that Konami has just released a beggarly four games on the electric current-gen consoles, I can't say that I'one thousand surprised by this news. Konami's output during the previous generation was substantial, and so the writing has been on the wall for a while now. Instead of bemoaning the decease of what once was, let's examine what we know, and try to understand why we're getting pachinko machines with "erotic violence" instead of real games.
Despite doubling downwardly on the Kojima brand at the start of this console bike, there was seemingly a major falling out betwixt Konami and its most well-known creator in early 2022. His proper noun was scrubbed off the Metal Gear Solid 5 website for a time, his upcoming game Silent Hills was canned, and the playable teaser dubbed "P.T." was eradicated completely from the PlayStation Network. Over at our sister site IGN, you can view a timeline of events regarding the ordeal with Metal Gear creator Hideo Kojima.
In August, a report came out of Nihon claiming that Konami has numerous policies in identify that make employment a hellish Orwellian nightmare. If these reports are authentic, Konami's decisions aren't merely disappointing to consumers, simply they're too having a serious negative affect on its workforce.
Information technology's important to go on these kind of details in mind when trying to decipher Konami's business organisation strategy. Earlier the money attribute fifty-fifty comes into play, the interpersonal turmoil needs to be factored in. At this betoken, it's adequately clear that the Konami situation is much more complicated and sad than "major developer focuses on mobile and gambling." The problems here run deeper than just financial concerns — internal politics and corporate civilisation play a huge role.
That'due south not to say that coin has nothing to exercise with this train wreck, though. Since Konami reportedly invested more $80 1000000 in Metal Gear Solid 5, information technology's easy to understand why the edible bean counters want to avoid such huge financial risks going frontwards. AAA evolution costs take ballooned in the last decade, and so it's not particularly shocking to run across yet another visitor launder its hands of that office of the industry all together.
By all accounts, Metal Gear Solid V: The Phantom Pain is a success, but a major release every couple of years isn't enough to sustain a large public company. As you can run into from the closure of the likes of THQ, Irrational Games, and Team Bondi, releasing good games isn't always enough. The fiscal risk of developing gambling machines and free-to-play iOS games is substantially smaller than dumping a ton of money into a single large-scale product.
It's hard to arraign the Konami brass for wanting sure bets instead of relying on Metal Gear to keep the share holders happy. It's but a shame that so many of the people and franchises we admire have to be sacrificed to the capitalism gods.
Source: https://www.extremetech.com/gaming/214616-why-is-konami-making-gambling-machines-and-mobile-games-instead-of-aaa-games
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